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If you can't get the lagarith or huffyuv codecs (macs), the GoPro Studio Cineform codec is pretty good and portable to Macs/PCs, and given it's GoPro, should be useable to others in your workflow - I think it does alpha as well if you tell it too, but adds 25% for that channel as you might expect, and is also fairly hefty compared to MP4. The GoPro Studio is free at and teh codecs come with the install (I think they have a mac version!) - Iclone has a newish internal alpha-capable format for their toolsuite compositing but it's only them for now. Note that a key element of this data-flow is to keep the best possible image sequence going into your editor(s), saving as 'lossless' clips and sub-scenes until you're finally rendering for presentation/distribution with titles, transitions, zooms, color grading/adjustments, effects, blurring, etc.
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might be overkill for most projects - but if you need that extra clarity, and you've already spent the rendering energy to get the pixels in your PNGs, you might be glad for the option.
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Others have recommended always render larger than your target output - sure, if the render-time and storage space trade-offs work for you, and if you intend to 'zoom' in with your editing (rather than using the render camera to zoom, etc.) go for it.Īll lossless (or near-lossless) codecs I know of seem to run 10-15 time good quality MP4 file sizes, and for the little bit of extra sparkle, Lagarith, Huffyuv, Cineform, etc. (for reference, blueray MP4 is running 29000bps vs DVD's 10000bps -ish IIRC)
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on a big wall, a gig of video for 5 minutes might be what you have to do w/1080p/720p. Up the bitrate if your scenes are high-motion and you see mpeg 'relics', lower if fairly static scenes or cel animation.
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Then from the video editor, export interim results to those same lossless formats, and export final results to MP4, generally rendered at 24 or 30fps around 12,000bps bitrate, 1080p (1920x1080) or 8000bps bitrate, 720p (1280x720). This is basically 'zipping' a folder of lossless PNGs into a 'lossless video blob' (called an AVI in this case) for editing and handling. Starting with at least 24fps PNGs saved/converted to the (windows only) lossless lagarith AVI (RGBA!, not the YUV options if can avoid) using any decent editor, converter, or virtual-dub/avisynth tools to create lossless alpha-smart AVI clips for future editing and clip management. These lossless files are a bit heavier (10-15 times good quailty MP4 file sizes). And yes, I know a JPG sequence is preferred, but for a two day contest that's just one more complication.Īfter all that long winded background. huge uncompressed avi clips, which is about all I can get Carrara to do (only a couple of really old codecs besides). I confess that is usually convert Carrara footage to wmv for dropping itno the eidtor, since it plays back with no delays, vs. My video friends thinks that's crazy, but the mov and MP4 files do come out about that size - a little less for animations since they compress a little more, but not much. "If you five minute video file is less than 1GB, you've probalby made a mistake" they say, mostly about live action video. I actually would prefer wmv, since the files are much smaller, but the contest folks seem way less than pleased about wmv.
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My video editor, Magix Movie Edit Pro, will do both plus Windows Media Video (*.wmv). No problem, the local producer got it to look good on the big screen. This year I abandoned Quicktime and used only MP4, submitting both a flash drive and a data DVD.
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I did find a freeware app that will play full resolution - VLC media Player - but its still a hassle. Plus Apple no longer sells Quicktime Pro, so I have it only on my laptop and thus can't see it full resolution on my main animation desktop (the non-Pro version shows only half resolution). I think the Quicktime rule is mainly for those using Final Cut Pro, not available for Windows. In the past, I have submitted a Quicktime and an MP4, but have noticed problems with frame proportions with video clips from different programs, e.g. They also recommend that you submit a backup copy of your video (flash drive or data DVD) to ensure they can play it. The contest rules specify either Quicktime or MP4, and no proprietary codecs. I enjoy doing five minute animations in Carrara for the 48 Hour Film Contest.